![sfm map is not a valid bsp file sfm map is not a valid bsp file](https://i.ytimg.com/vi/PQ3ENuoh6fk/maxresdefault.jpg)
You can use this technique to change eye colours so that not everybody has the same blue eyes, you can give your character heterochromia, you can make your original character do not steal, and all sorts of reasons you’ll need different eye colours! If I want to use those eyes, I’ll link that path like this: I have Olivia Mann’s model downloaded and she comes with a custom eye texture in her folder. Now check your model! If you already have SFM open with the model loaded or are changing the eye colour VMTs often, you can go into your console and refresh the materials by typing the mat_reloadmaterial command in. I have a reskinned eye_iris_brown texture with a lighter sclera so I’ll use that since it shows more difference than Merasmus’ green eye texture. Now change the linked texture to whatever you want the new texture of the eye to be.
![sfm map is not a valid bsp file sfm map is not a valid bsp file](https://i.ytimg.com/vi/3ID0R-5nFZU/maxresdefault.jpg)
I wanna edit tf_movies’ HWM Soldier so I’ll go there and look for eyeball_l.vmt & eyeball_r.vmt. Go into both of these VMT files with VTFEdit and look for the first string, which will be your eye texture. Now locate the model’s eyes you want to be editing. I usually check any of the materials/models/player/shared paths in either tf or tf_movies/wherever else I need to. If you’d like to see the science behind changing eyes, continue past the “Read More” cut:įirst, find the folder where your eyes you’ll be using are. Eye textures usually look or are layout-spread in size or appearance like this:ĮDIT 05/14/15: A user has found an easier way to edit eye textures within SFM, please look at the updated tutorial here rather than following this one. You can do this with VTFEdit and reskins. You can also watch this tutorial, i think it explains another method In conclusion, there aren’t so many options but you can do something with that You will see that font and size has change! Let’s say i want this, so i just copy DefaultLargeOutline and paste into “font” in sfm You will find a list with the name of the font that you will have to copy and put on sfm and under you can see the specifics of that font Open this file with notepad++ and scoll down until you’ll find “FONTS” You can only use the fonts and sized that you will find in SourceFilmmaker\game\platform\resource\boxrocket.res The alignment is determined by horizontalAlignment and verticalAlignment, for which 0 means align centered, -1 means align left (or top) and 1 means align right (or bottom)Īnd now let’s talk about the fonts and sizes: Right click on the clip and select Show in element viewerĪs you can see here you can change some things: write the text that you want on “Text” I’m not really an expert on this, but i figured out somethingįirst of all add a clip to the effect track